This is a level editor created for the video game "Cell Wars!". The editor has been created by embedding the XNA 3.0 framework in the Windows Forms framework.
Although it was not a requirement of the contest (where we presented "Cell Wars!") to develop a level editor, given the 9 phases of the game and just one month to work on it, we decided to develop one. This editor was designed and developed in the first two weeks of that month.
Although it was not a requirement of the contest (where we presented "Cell Wars!") to develop a level editor, given the 9 phases of the game and just one month to work on it, we decided to develop one. This editor was designed and developed in the first two weeks of that month.
As shown, the editor implements special features for each object, allowing the user to generate different actions as well as test them.
These actions are saved along with other features such as the position and texture of the objects, on the same file of a given level. Therefore, there is no need to modify the code directly if it is required to modify the features of a level. If so, the developer would add new images to the project of the level he/she wants to make changes to, and recompile.
Thanks to the importer developed the .Level file can be read and executed easily.
See levels generated with this editor on "Cell Wars!" Phases
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